

So while this workflow totally does work, it's not the most robust retargeting workflow for motion capture, just because it's not really what Unreal is really the best at yet. Instead, the retargeting process is handled in programs like Maya or Blender software that has been working with animation specifically for a really long time.

The other thing I'll mention specifically for Unreal Engine is that a lot of unreal engine motion capture workflows don't actually retarget motion capture in Unreal. We're gonna have a whole other video that's about metahumans because they have some particular things to them that don't really fit into this videos. One is that this video is going to be for rigged characters other than Metahumans. So before we get started, I wanna mention a few things. We're also gonna get a little bit into mocap cleanup and tweaking. Although this workflow will work with any rigged character that you might have, we're gonna bring both the mocap and the character into Unreal Engine and then retarget that motion capture onto our character using the new IK Retargeting System in Unreal Engine. Then we're going to take a character from Mixamo. We're going to start with some motion capture that we've recorded into Rokoko Studio. Hey, what's going on everyone? Welcome to this Unreal Engine Motion Capture retargeting videos. Below, please find a transcript of the video tutorial.
